Throw a ball. It never stops.

An incremental brick breaker with no paddle and no way to lose. Break a world of two million blocks, one block at a time. Then find out what you broke.

Coming soon toPlayStation 5PlayStation 4PC
The game

There is no paddle. There is no way to lose.

Pick a spot in the dark, aim, and throw. Every ball you throw bounces forever.

Break blocks, earn money, buy more balls. Upgrade them, evolve them, and fuse them into stranger things. Fire spreads. Lightning arcs. Frost shatters, acid eats, bombs go off, and gravity crushes everything near it. Before long thousands of balls are tearing through the rock at once.

Somewhere above you, something is waiting.

~2Mblocks in one enormous world
12kinds of ball, each with an evolution
10fusions to discover
2ultimate balls made from them
~3.5hto an ending you have to choose
Try it

Throw one.

Click or tap anywhere to throw a ball from the hollow towards that spot. It will bounce forever. In the game, that's how it starts.

0blocks broken · 0 balls in play

That's the lot. The real world has two million.

The balls

Twelve kinds of ball. Every one bounces forever.

Each has three upgrades. Max all three and it evolves into something stronger. The first four turn up as you dig deeper; the rest are waiting in the rubble.

Pebble

Your first ball

A plain bouncer. Hits in a streak pay more and more.

Evolves into Marble

Iron

Found digging deeper

Heavy. Ploughs straight through soft rock and knocks other balls off course.

Evolves into Wrecking Ball

Fire

Found digging deeper

Sets blocks alight. Fire spreads to the blocks around it, then burns out.

Evolves into Blue Flame

Lightning

Found digging deeper

Every hit arcs to the blocks nearby. Ore takes double.

Evolves into Storm

Frost

Found in the rubble

Freezes what it hits. The next hit lands three times as hard and shatters it into shrapnel.

Evolves into Glacier

Acid

Found in the rubble

Splashes acid that keeps eating blocks for a few seconds after it's gone.

Evolves into Caustic

Midas

Found in the rubble

Blocks it breaks pay far more, with a chance of a jackpot.

Evolves into King Midas

Bomb

Found in the rubble

Every few hits it goes off, damaging every block in a circle.

Evolves into Cluster Bomb

Drill

Found in the rubble

Each hit carries on into the blocks behind.

Evolves into Borer

Splitter

Found in the rubble

Throws off little shards that hit whatever they meet.

Evolves into Swarm

Gravity

Found in the rubble

Every second or so, crushes every block around it, hit or not.

Evolves into Singularity

Prism

Found in the rubble

Every bounce fires beams of light into the rock.

Evolves into Laser
The merge bench

Ten fusions to discover.

Put two kinds of ball on the bench and merge them. Only some pairs bond, and the game won't tell you which. It only whispers.

+

Meteor

Ploughs through rock like Iron, and every hit sets the blocks around it alight.

+

Plasma Storm

Burns and arcs at once, and its arcs set whatever they strike on fire.

?+?

Undiscovered

“What burns can still be frozen, and it hates it.”

?+?

Undiscovered

“There is an acid that eats gold.”

?+?

Undiscovered

“Lightning, broken into little pieces.”

?+?

Five more

The whispers will find you.

?+?

Two ultimate balls

Fuse the fusions. That's all we're saying.

Thousands at once

Buy them, throw them, and watch the rock come apart.

Screenshots

Watch it come apart.

Somewhere above you, something is waiting.A story told in very few words, with an ending you have to choose. Fully voiced, with original music.

The details

Made for the sofa and the desk.

Controller or mouse

Built for a controller from the start, with mouse and keyboard on PC. Remap any control.

Pick up where you left off

One autosaving world. Nothing happens while the game is closed: the world simply waits.

Comfort settings

Larger text, high contrast, separate volume sliders and a setting to reduce flashing.

Trophies

A full trophy list on PlayStation, Platinum included, and achievements on PC.

Offline, single player

No accounts, no adverts, no internet needed. Just you and the rock.

Hand-painted world

Painted blocks, glowing magma, villagers, sheep, deer and birds. Whatever's up there.

Developer & publisherBooster Box Games
PlatformsPS5, PS4, PC
GenreIncremental brick breaker
Players1
LengthAbout 3.5 hours
LanguagesEnglish
ReleaseTo be announced
Questions

Good questions.

Is there really no paddle?

Really. You aim and throw, and every ball keeps bouncing on its own forever. Your job is deciding what to throw, where, and what to spend the money on.

Can I lose?

No. There's no game over and no timer. The rock always gives way in the end. The question is what happens when it does.

Is it an idle game?

It's an incremental: numbers go up, the world comes down, and the balls keep working while you plan your next purchase. It doesn't play itself while it's closed, though. The world waits for you.

How long is it?

About three and a half hours to the ending for most players, depending on how you spend.

Do I need to be online?

No. Breakworld is single player and works offline. Trophies, achievements and cloud saves come from your platform as usual.

When is it out?

We'll announce the release date here first. Breakworld is coming to PlayStation 5, PlayStation 4 and PC.

Breakworld

Press, creators and platform partners: ask us for a build, key art or anything else you need.